A game for hard boiled tea traders by Aaron Haag for three to five players aged 12 and
Playing time: 90 min
Illustration: Dennis Lohausen
YUNNAN - home of the delicious Pu'er tea. For more than 1000 years, the tea dynasties
are providing this sought-after good via their horse caravans to faraway Tibet. A
network of paths and roads leading through the jungles of Yunnan, the steppes of
Sichuan and over the peaks of the Himalaya - the Tea-Horse Road is the traditional
travel route of the tea traders.
In YUNNAN, the players will control the fate of their tea dynasties. Their main
goal is to establish a broad and secure trading network to deliver the tea to the
farthest provinces, doing it better than their opponents. The main work behind the
scenes is done in Pu'er, their home location: New traders need to be trained, better
horses need to be acquired, and a good number of border passes need to be requested
to be able to reach the farthest provinces.
However, mere trading is not enough to beat the competition. Great social influence
and building a prestigious tea house may come in handy to propitiate the province
inspector. Bridges provide shortcuts and trading posts in faraway places secure the
own path along the Tea-Horse-Road.
YUNNAN is well suited for players who like tactical development games. Due to the
interleaving game mechanisms, the players are involved in the game at all times.
The great variety of available actions allows for different strategies. Only the
player who calculates really tough, goes against the proper opponents and reacts
to the actions of the other players swiftly and adequately, will win this game which
uses no elements of chance.
1 Game board
5 Victory point markers
5 Income markers
10 Progress markers
5 Turn order markers
10 Trading posts
10 Tea houses
35 -100 / 0 markers
1 Round marker
1 Province inspector
1 Rule book
available at your local game dealer
© Argentum Verlag Köln, 2013