Die Jagd nach dem Gral
A game by Eric Solomon for 2 and more players aged 12 and up
Playing time: ca. 60 Minutes
Illustration by: Dennis Lohausen
The initiates have waited for this day for centuries, and now that the grail appeared,
they are well prepared. Following an ancient plan, the grail shall be brought to its
designated place. But do the other initiates have the same goal as you? Whom can you
trust?
Assassins, Templars, Rosicrucians and Illuminates start the hunt for the grail. The
pawns on the gameboard belong to nobody, each player may move each of them. Throughout
the game, however, each player may try to gain control over the pawns by secretly
exerting influence on them. The winner of the game is not the one who brings home the
grail, but the one who controls the bearer of the grail; in other words: The one who
proves to have the highest influence ...
Clockwise, the players move one of the pawns on the gameboard, or invest hidden
influence points. Displeasing moves by other players may be rejected if you reveal to
have a higher influence on that pawn than the player who made the move. Furthermore,
displeasing pawns can be removed from the game by uncovering them. But in order to do
so, you have to control the pawn which blows the other pawn's cover, and the amount of
influence you can spend during the game is limited.
English rulesd are included, and the game contains no language dependend parts.
1 Gameboard
8 Initiates
1 Grail
1 Pad with Influence Sheets
1 Rule Booklet
Art.-Nr.: 0007
available at your local game dealer soon
© Argentum Verlag Köln, 2007
Under License from Seven Towns Ltd
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