An ice-cold building game by Charles Chevallier for 2 to 4 players aged 10 and up
Playing time: 45-90 min
Illustration: Dennis Lohausen
In a distant time-so far in the future that either due to global warming or
technological progress wind turbines are going swimmingly in Antarctic climate-sea
level rise and resource consumption force mankind to invest heavily in polar research.
The Scientific Committee of Antarctic Research is faced with an increasingly creative
interpretation of the Antarctic Treaty System.
Your objective is to build research centers in Antarctica and to mine resources-for
research purposes only, of course. The sun moves counter-clockwise above Antarctica,
thawing ships which can be used for scientific progress. At the end of the game, you
will receive victory points for all sorts of majorities. Will your team be the one
that gained the greatest fortune ... um, contributed the most to rescue mankind?
Turn order is determined by the sun. Whenever it shines on one of your ships, you
can build buildings, recruit new scientists, build more ships, or do scientific
research. The game ends when all buildings are built or one player has placed all
of their scientists.
1 Game board
6 Cardboard Buildings
12 wooden Resource Buildings
4 wooden Expertise Buildings
9 Cardboard Research Buildings
16 Carboard Prestige Buildings (3D)
1 Wooden Sun
24 Wooden Ships
64 Wooden Scientists
24 Wooden Cubes
2 Cardboard Markers
4 Victory Point Markers
1 Rule book
available at your local game dealer in October
© Argentum Verlag Köln, 2015